Answer by Adam Rademacher
You might have a trigger that tells your camera and player that they are on a corner. Then maybe a distance check and/or dot product once they enter the trigger to determine the orientation of the...
View ArticleAnswer by Loius
I think the most effective and general purpose solution would be to use a Bezier Curve / 'Spline' interpolation technique -Anything that interacts with the player would have something along the lines...
View ArticleAnswer by Mattivc
You should also take a look at iTween it has a few path interpolation options that migth help you out.
View ArticleAnswer by pixelplacement
Just put an example together on the support site for iTween that I hope helps out with this. If you parent the camera to the character in this example and offset it from its right shoulder you will be...
View ArticleAnswer by scone
Hey there! I'm the guy who created the spline system :) I believe that it should do exactly what you're looking for. Oddly enough the code that I'm looking at doesn't have a flag that I remember adding...
View ArticleAnswer by orokborokhulu
I've made camera system like game Pandemonium or Klonoa.Maybe this is the one you've been looking for, I made with iTween, so thanks to the guy behind iTween, Is Very Awesome! [link text][1] [1]:...
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