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Channel: Answers for "Restrict a player's movement to a path for a 2.5D game that has curved paths"
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Answer by Adam Rademacher

You might have a trigger that tells your camera and player that they are on a corner. Then maybe a distance check and/or dot product once they enter the trigger to determine the orientation of the...

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Answer by Loius

I think the most effective and general purpose solution would be to use a Bezier Curve / 'Spline' interpolation technique -Anything that interacts with the player would have something along the lines...

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Answer by Mattivc

You should also take a look at iTween it has a few path interpolation options that migth help you out.

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Answer by pixelplacement

Just put an example together on the support site for iTween that I hope helps out with this. If you parent the camera to the character in this example and offset it from its right shoulder you will be...

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Answer by scone

Hey there! I'm the guy who created the spline system :) I believe that it should do exactly what you're looking for. Oddly enough the code that I'm looking at doesn't have a flag that I remember adding...

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Answer by orokborokhulu

I've made camera system like game Pandemonium or Klonoa.Maybe this is the one you've been looking for, I made with iTween, so thanks to the guy behind iTween, Is Very Awesome! [link text][1] [1]:...

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